
[ edit: aw man it didn’t go all the way through ]
Post-Apocalypse Zelda, Part 1
Something of a personal project, I’ve wanted to do a sort of Future Zelda for some time now, and school tossed this assignment my way: redesign an old video game.
I’ve always wondered what Hyrule would be like in some strange, parallel, bombed out universe, and this is my exploration into that land over the course of 7 weeks. This is part 1 of 2 parts, showing the various character and monster designs I decided to work with. Part 2 will contain more developmental pieces, including some of the environments and props.
Some notes:
For the most part, I tried to stay true to the already established universe, keeping in mind certain mechanics and plot points. Deciding on the enemy selection was difficult: there are many, many signature enemies in the games, and I would have liked to work with all of them. In the end I settled on enemies that had the most impact on me, either through nostalgia (like the Octorok) or gameplay experience (Redeads).
If you’ve got any questions, whether in general or on specific pieces, criticisms, or are curious on my thought process, feel free to drop me a message.Every time I see this concept art I just wish that nintendo would see it and say “You know… this is a cool concept. It would make a fun AU storyline.”
“My homeland lay within a vast desert. When the sun rose into the sky, a burning wind punished us, and when the moon climbed into the dark of the night, a frigid gale pierced us. No matter what came the wind carried the same thing; Death.
But the wind that blew across the green fields of hyrule brought something other than suffering. I coveted that wind, I suppose.”
My sister and I use to always wonder about the princess. Who was she? I would make up stories and always hope that one day she would be the sword wielder. I started this piece with a story in mind ((my own interpretation of the origins of Zelda)) before a friend revealed her disappointment in the story line of “Skyward Sword”.[…]
Zelda, in every game, felt like a figure that held the world in her hands. As if guided by a higher purpose even if she didn’t fully understand it herself, Zelda guided the hero with a plea, “Stop Gannon.”
I asked myself, “why is it legend of ZELDA? What made her so important that every princess afterwards was named after her?” Thus the inspiration for my fanart.
In my imagination, Zelda held the Light and Gannon the Darkness. They say to keep balance both are needed.
What if the original Gannon and Zelda were once friends who undertook a quest to help the three goddess keep Hyrule in balance. And at the end of their journey, it was Gannon who made the ultimate sacrifice — to take all the darkness within himself to spare Zelda, knowing that he would die over and over as a figure that everyone would despise.
Zelda could never kill her friend and so created a hero (our Link!) that would rise up when ever Gannon would reawaken.
My imagination for the story holds a sadness, because in it..Gannon would be the only one who would remember the true legend of Zelda and their quest for balance. Zelda, in her light, would be reborn only holding her duty and compassion for a lost soul who must be stopped.
Hope you enjoy the piece! I know its just an interpretation, but it was fun to make up story to a game that has always held a special place in my heart.
Augh! This is such a beautiful headcanon. Shame on everyone who was reblogging this around tumblr and didn’t include the artist’s commentary, which really makes the piece something extraordinary.
THIS HURTS MY KOKORO SO MUCH KDJGDSKGD AAAHHH BUT I LOVE IT ////////
Look at this fucker. Been stabbed through the gut and he’s just like. “Right, whuur’s the niggah what needs a cappin’?”
Ganondorf is a badass mofo everyone else go home

![moon-set:
The Legend by *DarkSunRose
My sister and I use to always wonder about the princess. Who was she? I would make up stories and always hope that one day she would be the sword wielder. I started this piece with a story in mind ((my own interpretation of the origins of Zelda)) before a friend revealed her disappointment in the story line of “Skyward Sword”.
[…]
Zelda, in every game, felt like a figure that held the world in her hands. As if guided by a higher purpose even if she didn’t fully understand it herself, Zelda guided the hero with a plea, “Stop Gannon.”
I asked myself, “why is it legend of ZELDA? What made her so important that every princess afterwards was named after her?” Thus the inspiration for my fanart.
In my imagination, Zelda held the Light and Gannon the Darkness. They say to keep balance both are needed.
What if the original Gannon and Zelda were once friends who undertook a quest to help the three goddess keep Hyrule in balance. And at the end of their journey, it was Gannon who made the ultimate sacrifice — to take all the darkness within himself to spare Zelda, knowing that he would die over and over as a figure that everyone would despise.
Zelda could never kill her friend and so created a hero (our Link!) that would rise up when ever Gannon would reawaken.
My imagination for the story holds a sadness, because in it..Gannon would be the only one who would remember the true legend of Zelda and their quest for balance. Zelda, in her light, would be reborn only holding her duty and compassion for a lost soul who must be stopped.
Hope you enjoy the piece! I know its just an interpretation, but it was fun to make up story to a game that has always held a special place in my heart.
Augh! This is such a beautiful headcanon. Shame on everyone who was reblogging this around tumblr and didn’t include the artist’s commentary, which really makes the piece something extraordinary.
THIS HURTS MY KOKORO SO MUCH KDJGDSKGD AAAHHH BUT I LOVE IT ////////](http://25.media.tumblr.com/tumblr_m22u7xDwXo1qigsvho1_500.jpg)


